Transmute Other: This spell will cause an enemy that does not resist to be transformed into some other type of creature. Beware, the new creature could be considerably weaker or stronger than the original. There is no way to tell.
Sentry: When sentry is in effect the party will not be suprised by random battles. All special battles/encounters will still be encountered.
Puppet Master: Will restore a dead character to 1/10th of their maximum hit points. These characters are not truly alive but in a state of animation. They will not gain any victory points nor can they cast spells or use missile weapons.
Poison Cloud
Damage: Death or 1-2 x Power
Range: 6
Target: Fixed Size
Sight: NO
Major Attack Deflector: Similar to Minor Attack Deflector but with improved targeting capabilities.
Fire Storm
Damage: 3-18
Range: 10
Target: Fixed Size
Sight: Yes
Duration: 1 x Power
Finger of Death
Damage: Death
Range: 8
Target: Single Target
Sight: Yes
Duration: NA
Destroy Trap: This is a duel function spell. It both destroys a traps and opens locks. The higher the power level the better the chance of success. Each portion of the spell is determined separately.
Creature Summon 5: Will summon more powerful creatures than creature summon 4.
Charm Foe: Creatures that do not resist will become friendly to the caster and fight for them during combat. The party will gain no victory points for any creatures that are charmed at the end of a battle.